![]() ![]() ![]() Up SmashĬaptain Falcon's up smash is good for racking up damage, and can even combo into aerials at certain percents. Whiffing it will usually lead to a punish, however. It can be angled up or down to hit opponents of different sizes. It can be useful as a mixup by running away from an opponent, then quickly changing direction with it. Smash AttacksĪlthough it has a pretty slow startup (19 frames), it can sometimes be hard for an opponent to make out, so it is somewhat easy to hit for a smash attack. It also has high knockback, and can be used for poking, as well as edgeguarding. Like ftilt, using it moves Falcon forward a bit, so you can use it for microspacing. Down Tiltĭown Tilt has somewhat slow startup and decent range. If you stand near the ledge when an opponent is offstage, and time the attack right, it will spike them as they try to recover. Up TiltĬaptain Falcon's uptilt has a meteor hitbox on it, making it an effective edgeguarding tool. It will move Captain Falcon slightly forward after using, so it can be used to control spacing. Forward Tiltįalcon's forward tilt is fast and has pretty good range. It can catch landings and even lead into combos, but it is unsafe on shield, so don't overuse it. Dash Attack / Tiltsĭash Attack has a long hitbox, so it is good for apporaching, covering a ledge getup, or whiff punishing. The full rapid jab combo does pretty good damage, so it is a good whiff punish option for moves with low endlag. Jab (Neutral Attack)Ĭaptain Falcon's jab has quick startup, and has two variations: a 3 hit combo by pressing holding the attack button, or a rapid jab by quickly inputting it three times. Up special can work too, if you predict your opponent will shield after their attack, but 14 frames is pretty slow for a punish, so in most cases, you'll just need to try and reset neutral instead. If a move is punishable, usually grab is the best option, as it can provide the biggest reward. If you can send your opponent off stage with this combo, it can be followed up with a down air for a spike.Ĭaptain Falcon Frame Data and Moveset Best Out of Shield Options MoveĬaptain Falcon's out of shield options are somewhat limited, as the fastest options he has are all 10 frames, which isn't quick enough to punish safe moves. This combo is for opponents with lower percent. ・Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special)Ĭaptain Falcon Matchup Chart Matchup Chart See Our Tier List Here! Captain Falcon's Strengths and Weaknesses Strengths Additionally, he lacks a projectile and is easy to combo, so Falcon players will need to take advantage of his superior mobility to avoid trouble. He is thus rather prone to getting edgeguarded. ![]() His greatest weakness lies in his recovery, which is rather predictable. Captain Falcon can use his quick smash attacks or the sweet spot of his forward aerial to KO opponents after racking up enough damage. Falcon can rush down his opponents and use one of his many combo starters (Dash Attack, Gran, Aerials, Side B, etc) to land combos and rack up damage fast. Much like in previous installments, Captain Falcon has very high mobility, with one of the fastest dash speeds in the game. Captain Falcon Tier and Overview Stats and General Info Captain Falcon ![]()
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